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The past two weeks I've also been busy following a tutorial for a decent working facial rig. Last time I used a rig that worked. It took a long time and I couldn't control it very easily, but it worked. By following this tutorial right now and practicing on this model gives me insight in what I should be cautious of when creating the models for the film. I'm also looking for a way I can "script" the basic rig I'm creating now so I can use it later for my own models, since I'm content with the way it functions. I hope I can finalise the rig this weekend so I can try out different render techniques and make some animation tests next week. Since I also want to try and use a bit of simulation, I think now is also a good time to see if it's realisable.